![]() ![]() There is a small story why this game was developed by me personal but a part of the reason why this game to being is to say “Protect our Animals“. The traits, statistics and behaviours of each animal is unique, distinctive and are recreated from reality. I’ve tried to imitate real animals in the game from smallest animals to the largest. The game has been tried to be as realistic as possible. (The spirit can only move in the family blood line ). This will enable you as the spirit to live longer and continue your stride towards dominance in the forest. Your spirit has the chance to take over the body of your offspring if you have any. Mating will produce kids (if done right), if you die during a fantastic battle. Hunt / Forage, find a home and Mate as you grow up with time or quick growth. Being a child is important as you grow in strength, gain strength quicker when child. ![]() If you are alone it will be harder for the player to survive initially. As the game is a simulation of the real wild. There is a chance of your Mother and / or Father being alive with you. You take birth as a cub, weak and untrained for this wild, rampant and harsh forest. Journey through a vast, seamless world filled with the wild carnivores and dormant humongous herds of herbivores as you survive in the forest. Grow up from a cub, find a home and mate, have kids and raise them, leave a legacy and rule the forest. Here you must survive, using your wits, strength, bravery and cunningness. You are a wild spirit who is capable of coming into existence as any animal in a realistically replicated forest, where rules of the wild prevail. I will let the player base know what I'm working on, and I hope to receive their feedback on new content and features as well as input on what they want to see in the game.” I urge you to follow us in my various community channels to participate. I will be communicating directly with Survivalizm players in a variety of different channels and I'm actively seeking your feedback to help me push the game in the right direction. “Maintaining close, regular, and transparent communication with our Early Access players is absolutely crucial to the game’s success. How are you planning on involving the Community in your development process? “Price will not change when I leave early access.” Will the game be priced differently during and after Early Access? This will be finalized during Early Access. Survivalizm is currently localized to 1 language which is english and while all of the languages offer all localization needed to play the game, please note that some languages are not fully complete yet. ![]() I continue to work hard to improve several aspects of the game, including AI, combat, and more. I feel that the current Early Access version is a good representation of what I want the game to be, but there is optimization to be done, bug fixes to be made, and new features and content to be added. “Some content and some features are more polished than others. What is the current state of the Early Access version? Birds and Aquatic Animals (in that order).More features will be added in overall gameplay. There will be more animals added to the game.Ĭurrent features will be perfected and polished. “During the Early Access I will be upadting the game weekly or monthly depending on the kind of update. How is the full version planned to differ from the Early Access version? I will be hiring more people in if I'm able to.” Getting valuable feedback from Survivalizm and open-world survival fans alike as we head towards full launch will help us focus on the things that are important to the community and our core audience in everything from fine-tuning existing features to improving gameplay and introducing new content and mechanics.”Īpproximately how long will this game be in Early Access? “The great thing about Early Access is that I get to develop the game together with you, the players. ![]()
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